The Development of Cultural Literacy for Indonesian for Foreign Speakers (BIPA) Students Through RPG Games with a Gamification Approach

Author:

Yuriananta RendaORCID,Suyitno ImamORCID,Basuki Imam AgusORCID,Susanto GatutORCID

Abstract

Purpose: This research aims to describe the BIPA learning process using RPG games with a gamification approach to enhance the cultural literacy of BIPA students.   Method: Qualitative methods were employed in this study, which was conducted in the BIPA KNB program at Universitas Brawijaya. Three students and one teacher participated in the study. Data was collected through observation and interviews. The observation aimed to understand the students' learning process through RPG games, while the interviews were conducted to assess the response of BIPA students towards game-based learning. The games used in this research are the Legend of Malang, which incorporates Malang culture.   Results and conclusion: The study revealed that the learning process began with the development of a schema for Malang culture. Subsequently, students were tasked with playing the Legend of Malang games in the classroom under the teacher's supervision. At the end of the learning session, a question-and-answer session was conducted to reinforce the learning material.   Research implications: The findings demonstrated that game-based learning effectively enhanced students' comprehension of Malang culture as the learning session was both enjoyable and meaningful.   Originality/value: This research contributes to the field of BIPA learning by demonstrating the effectiveness of incorporating RPG games with a gamification approach to enhance the cultural literacy of BIPA students. The study provides insights into the learning process, highlighting how the use of the Legend of Malang game facilitated the development of a schema for Malang culture.

Publisher

RGSA- Revista de Gestao Social e Ambiental

Subject

Management, Monitoring, Policy and Law,Geography, Planning and Development

Reference39 articles.

1. Abror, A. F. Mathematics Adventure Games Berbasis Role Playing Game (Rpg) Sebagai Media Pembelajaran Mata Pelajaran Matematika Kelas Vi Sd Negeri Jetis 1. Mathematic Adventure Games, 1(08520244018) .2012.

2. Ahimsa-Putra, H. Kearifan Tradisional dan Lingkungan Fisik. Makalah Lokakarya. 2005.

3. Al-Issa, A. Schema Theory And L2 Reading Comprehension: Implications For Teaching. Journal of College Teaching & Learning (TLC), 3(7). 2006. https://doi.org/10.19030/tlc.v3i7.1700.

4. Azzizah, F. N., Amaliyah, A., Amalia, R., & Muflihah, Z. Analysis of Multiplication Learning Difficulties in Students. ROMEO: REVIEW OF MULTIDISCIPLINARY EDUCATION, CULTURE AND PEDAGOGY, 1(3), 25–30. 2022. https://doi.org/https://doi.org/10.55047/romeo.v1i3.220

5. Barbosa, T. M. de S. ., Morais, H. C. B. ., Ferreira de Albuquerque, F. H., & Cardoso da Silva, D. J. .Analysis of the Role of National Culture in the Relationship between Performance and Environmental Disclosure. Revista De Gestão Social E Ambiental, 16(1), e02907. 2022.https://doi.org/10.24857/rgsa.v16.2907

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3