Abstract
Purpose: This research aims to describe the BIPA learning process using RPG games with a gamification approach to enhance the cultural literacy of BIPA students.
Method: Qualitative methods were employed in this study, which was conducted in the BIPA KNB program at Universitas Brawijaya. Three students and one teacher participated in the study. Data was collected through observation and interviews. The observation aimed to understand the students' learning process through RPG games, while the interviews were conducted to assess the response of BIPA students towards game-based learning. The games used in this research are the Legend of Malang, which incorporates Malang culture.
Results and conclusion: The study revealed that the learning process began with the development of a schema for Malang culture. Subsequently, students were tasked with playing the Legend of Malang games in the classroom under the teacher's supervision. At the end of the learning session, a question-and-answer session was conducted to reinforce the learning material.
Research implications: The findings demonstrated that game-based learning effectively enhanced students' comprehension of Malang culture as the learning session was both enjoyable and meaningful.
Originality/value: This research contributes to the field of BIPA learning by demonstrating the effectiveness of incorporating RPG games with a gamification approach to enhance the cultural literacy of BIPA students. The study provides insights into the learning process, highlighting how the use of the Legend of Malang game facilitated the development of a schema for Malang culture.
Publisher
RGSA- Revista de Gestao Social e Ambiental
Subject
Management, Monitoring, Policy and Law,Geography, Planning and Development
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