Affiliation:
1. University of Cassino and Southern Lazio
Abstract
The purpose of this paper is to discover whether digital video games can be effective EFL learning tools for Italian high school students, in particular if they can facilitate their retention of vocabulary and the development of listening comprehension skill. The stimulus for this research comes from the reading of academic articles on the usefulness of using commercial games for EFL learning which we analyzed before undertaking this study in order to have a broader view of this topic. The literature review describes in detail theoretical issues with regard to the advantages of using digital gaming as a medium for out-of-class exposure to English. This investigation was conducted in Italy and the data gathering processes consist mainly of qualitative semi-structured interviews with eight participants (four ESL students and four English language teachers in a private sector), interview transcripts, and content analysis techniques which were used to examine and interpret data collected. Findings demonstrate that not only can console games be successful learning material which could lead Italian ESL learners to enhance their listening abilities and extend their vocabulary size, but they seem to help them to improve their communicative abilities as well and foster their motivation and out-of-class EFL independent learning.