Interactive Rigging with Intuitive Tools

Author:

Bang Seungbae1,Choi Byungkuk1,Blanco i Ribera Roger1,Kim Meekyoung1,Lee Sung-Hee1,Noh Junyong1

Affiliation:

1. Graduate School of Culture Technology, KAIST; Republic of Korea

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference19 articles.

1. Rigmesh: automatic rigging for part-based shape modeling and deformation;Borosán;ACM Transactions on Graphics (TOG),2012

2. On linear variational surface deformation methods;Botsch;Visualization and Computer Graphics, IEEE Transactions on,2008

3. Curve-skeleton properties, applications, and algorithms;Cornea;Visualization and Computer Graphics, IEEE Transactions on,2007

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Real‐Time Deformation with Coupled Cages and Skeletons;Computer Graphics Forum;2020-01-30

2. NeuroSkinning;ACM Transactions on Graphics;2019-08-31

3. Spline Interface for Intuitive Skinning Weight Editing;ACM Transactions on Graphics;2018-11-26

4. Regression-Based Landmark Detection on Dynamic Human Models;Computer Graphics Forum;2017-10

5. Sparse Rig Parameter Optimization for Character Animation;Computer Graphics Forum;2017-05

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