RigMesh

Author:

Borosán Péter1,Jin Ming1,DeCarlo Doug1,Gingold Yotam2,Nealen Andrew1

Affiliation:

1. Rutgers University

2. Rutgers University and Columbia University

Abstract

The creation of a 3D model is only the first stage of the 3D character animation pipeline. Once a model has been created, and before it can be animated, it must be rigged . Manual rigging is laborious, and automatic rigging approaches are far from real-time and do not allow for incremental updates. This is a hindrance in the real world, where the shape of a model is often revised after rigging has been performed. In this paper, we introduce algorithms and a user-interface for sketch-based 3D modeling that unify the modeling and rigging stages of the 3D character animation pipeline. Our algorithms create a rig for each sketched part in real-time, and update the rig as parts are merged or cut. As a result, users can freely pose and animate their shapes and characters while rapidly iterating on the base shape. The rigs are compatible with the state-of-the-art character animation pipeline; they consist of a low-dimensional skeleton along with skin weights identifying the surface with bones of the skeleton.

Funder

Division of Information and Intelligent Systems

Division of Computing and Communication Foundations

Division of Civil, Mechanical and Manufacturing Innovation

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference57 articles.

1. The HybridTree: Mixing skeletal implicit surfaces, triangle meshes, and point sets in a free-form modeling system

2. Skeleton extraction by mesh contraction

3. Autodesk 2012. 3ds Max. http://www.autodesk.com/3dsmax. Autodesk 2012. 3ds Max. http://www.autodesk.com/3dsmax.

4. Autodesk 2012. Fbx. http://usa.autodesk.com/fbx. Autodesk 2012. Fbx. http://usa.autodesk.com/fbx.

Cited by 39 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. CharacterMixer: Rig‐Aware Interpolation of 3D Characters;Computer Graphics Forum;2024-04-30

2. HexBox: Interactive Box Modeling of Hexahedral Meshes;Computer Graphics Forum;2023-08

3. Character Modelling with Sketches and ODE-Based Shape Creation;Numerical Mathematics: Theory, Methods and Applications;2023-06

4. Towards A Framework for Privacy-Preserving Pedestrian Analysis;2023 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV);2023-01

5. SketchMetaFace: A Learning-based Sketching Interface for High-fidelity 3D Character Face Modeling;IEEE Transactions on Visualization and Computer Graphics;2023

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3