Toxicity v. toxicity: How Ethnography Can Inform Scalable Technical Solutions
Author:
Affiliation:
1. Intel Corporation
2. McClard LLC
Publisher
Wiley
Link
https://onlinelibrary.wiley.com/doi/pdf/10.1111/epic.12037
Reference19 articles.
1. Adinolf S.andS.Turkay2018“Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies.” InProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '18 Extended Abstracts) pp.365–372. DOI:https://doi.org/10.1145/3270316.3271545
2. Andersonet al.2017“Creating a Creators' Market: How Ethnography Gave Intel a New Perspective On Digital Content Creators ”Ethnographic Praxis in Industry Conference Proceedings pp.425–443.
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