Narrow‐Band Screen‐Space Fluid Rendering

Author:

Oliveira Felipe1,Paiva Afonso1

Affiliation:

1. ICMC‐USP, São Carlos Brazil

Funder

Conselho Nacional de Desenvolvimento Científico e Tecnológico

Fundação de Amparo à Pesquisa do Estado de São Paulo

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference33 articles.

1. Parallel Surface Reconstruction for Particle-Based Fluids

2. Adaptively sampled particle fluids

3. Direct raytracing of particle‐based fluid surfaces using anisotropic kernels;Biedert T.;EGPGV'18: Proceedings of the Symposium on Parallel Graphics and Visualization,2018

4. A Layered Particle-Based Fluid Model for Real-Time Rendering of Water

5. An algorithm for total variation minimization and applications;Chambolle A.;Journal of Mathematical Imaging and Vision,2004

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1. Surface reconstruction method for particle-based fluids using discrete indicator functions;Computers & Graphics;2023-08

2. Anisotropic screen space rendering for particle-based fluid simulation;Computers & Graphics;2023-02

3. Fluid Rendering;SpringerBriefs in Mathematics;2023

4. Fluids and Deep Learning: A Brief Review;SpringerBriefs in Mathematics;2023

5. Counting Particles: a simple and fast surface reconstruction method for particle-based fluids;2022 35th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI);2022-10-24

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