GPU Ray Tracing using Irregular Grids

Author:

Pérard-Gayot Arsène1,Kalojanov Javor1,Slusallek Philipp12

Affiliation:

1. Saarland University & Intel VCI; Germany

2. German Research Center for Artificial Intelligence; Germany

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A neural builder for spatial subdivision hierarchies;The Visual Computer;2023-07-24

2. Real-Time Volume Editing on Low-Power Virtual Reality Devices;Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications;2023

3. Spatial Partitioning Strategies for Memory-Efficient Ray Tracing of Particles;2020 IEEE 10th Symposium on Large Data Analysis and Visualization (LDAV);2020-10

4. Hash-Based Hierarchical Caching and Layered Filtering for Interactive Previews in Global Illumination Rendering;Computers;2020-03-04

5. Foveated Depth-of-Field Filtering in Head-Mounted Displays;ACM Transactions on Applied Perception;2018-10-31

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