Impact of anxiety and confidence in virtual reality‐mediated learning transferred to hands‐on tasks

Author:

Wang Wei‐Sheng1ORCID,Cheng Yu‐Ping1ORCID,Lee Hsin‐Yu1ORCID,Lin Chia‐Ju1ORCID,Huang Yueh‐Min1ORCID

Affiliation:

1. Department of Engineering Science National Cheng Kung University Tainan Taiwan

Abstract

AbstractBackgroundBenefited from advances in technology, virtual reality (VR) has been widely applied to learning content in operational training as well as hands‐on courses. However, most current studies tend to evaluate learning effectiveness in this application, and few were focused on how learners can be benefited from transferring the knowledge learned to real‐world field performance. Moreover, in application‐oriented hands‐on courses such as embedded electronic circuits, to our best knowledge, none were presented in interactive learning materials with the combination of VR and neither were the understanding of the changes in cognition, learning anxiety, and learning confidence during the learning process.Method and ObjectiveWe combine VR technology with hands‐on tasks to design a VR‐based embedded electronic circuit learning system. We conduct a quasi‐experiment to investigate differences in knowledge, comprehension, and application levels in different learning environments, and to assess learning performance, learning anxiety, and learning confidence levels when applying the knowledge learned to real‐world hands‐on tasks.ResultsGroups that receive VR‐mediated training exhibit superior knowledge, comprehension, and application levels. In addition, learners with higher levels of knowledge and application exhibit lower learning anxiety and higher learning confidence during practical application tasks.ConclusionsWe investigate the learning outcomes of learners on practical hands‐on tasks after VR‐mediated learning. To improve the learning experience and performance for learners in an embedded electronic circuit course, we discuss the learning performance in terms of the knowledge and concepts learned in the VR environment and transferred to the real world. The results show that learners achieve better cognitive levels in the learning process through the VR system described here. Better performance on hands‐on tasks was also obtained as well as low anxiety and high confidence levels.

Publisher

Wiley

Subject

Computer Science Applications,Education

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3