Using game‐based learning and online flipped classrooms with degree apprenticeship students

Author:

Dermentzi Eleni1ORCID

Affiliation:

1. Newcastle Business School Northumbria University, City Campus East Newcastle Upon Tyne UK

Abstract

AbstractBackgroundDegree apprenticeships (DA) help employees gain new knowledge and skills by allowing them to study towards a university degree while working full time. For these programmes to be effective, the learning design should be adapted to the needs of these students, who are goal oriented (i.e. they want to gain only knowledge that can be applied within their workplace), have limited time for studying, and usually have not attended formal education for some time. As these programmes are relatively new, there is limited research on how these students can be supported to achieve the programmes' learning goals by using information and communication technologies.ObjectivesThis paper aims to understand whether a learning design that combines game‐based learning with online flipped classrooms can engage DA students in their learning and help them develop their reflective skills.MethodsTwo focus groups were conducted with DA students that study at a UK Business School towards gaining the Chartered Manager status. The focus groups recordings have been analysed using reflexive thematic analysis.Results and ConclusionsThe three main themes, “change can be helpful and challenging at the same time”, “the ideal game”, and “the effect of others”, show that DA students find game‐based learning and online flipped classrooms useful, with the right support. Simulation games can be more fulfilling to DA students than quiz games, even if they take more of their out‐of‐class time. In addition, instructors are advised to work more closely with diverse teams to enable students share their work experiences and learn from each other.

Funder

Education, Audiovisual and Culture Executive Agency

European Commission

Publisher

Wiley

Subject

Computer Science Applications,Education

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