Morphology-independent representation of motions for interactive human-like animation
Author:
Publisher
Wiley
Subject
Computer Graphics and Computer-Aided Design
Link
http://onlinelibrary.wiley.com/wol1/doi/10.1111/j.1467-8659.2005.00859.x/fullpdf
Reference27 articles.
1. An inverse kinematics architecture enforcing an arbitrary number of strict priority levels;BAERLOCHER;Visual Computer,2004
2. Multi-dimensional input techniques and articulated figure positioning by multiple constraints
3. Interactive motion deformation with prioritized constraints;CALLENNEC;Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation,2004
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