3D mesh pose transfer based on skeletal deformation

Author:

Yang Shigeng1ORCID,Yin Mengxiao12,Li Ming1,Li Guiqing3,Chang Kan12,Yang Feng12

Affiliation:

1. School of Computer Electronics and Information Guangxi University Nanning Guangxi China

2. Guangxi Key Laboratory of Multimedia Communications Network Technology Guangxi University Guangxi China

3. School of Computer Science and Engineering South China University of Technology Guangdong China

Abstract

AbstractFor 3D mesh pose transfer, the target model is obtained by transferring the pose of the reference mesh to the source mesh, where the shape and pose of the source are usually different from that of the reference. In this paper, pose transfer is considered as a deformation process of the source mesh, and we propose a 3D mesh pose transfer method based on skeletal deformation. First, we design a neural network based on the edge convolution operator to extract the skeleton of the 3D mesh and bind the rigid weights; then, we calculate the bone transformations between the two skeletons with different poses and use the diffusion equation to smooth the rigid weights; finally, the source mesh is deformed according to the bone transformations and the smooth weights to get the target mesh. Experiment results on different datasets show that the pose of the reference mesh can be effectively transferred to the source one while maintaining the shape and high‐quality geometric details of the source mesh by using our method.

Funder

National Natural Science Foundation of China

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design,Software

Reference36 articles.

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