Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering

Author:

Dick Christian,Schneider Jens,Westermann Rüdiger

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference41 articles.

1. [Blo00]  Blow J. : Terrain rendering at high levels of detail. Talk given at Game Developers Conference (2000).

2. [Bro]  Brown S. : Squish - DXT Compression Library. http://www.sjbrown.co.uk/?code=squish.

3. BDAM - batched dynamic adaptive meshes for high performance terrain visualization;Cignoni;Computer Graphics Forum,2003

4. [CGG*03b]  Cignoni P. , Ganovelli F. , Gobbetti E. , Marton F. , Ponchio F. , Scopigno R. : Planet-sized batched dynamic adaptive meshes (P-BDAM). In Proc. IEEE Visualization (2003), pp. 147-154.

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