1. Fabio Bettio , Enrico Gobbetti , Fabio Marton , and Giovanni Pintore . 2007 . High-quality networked terrain rendering from compressed bitstreams . In Proceedings ACM Conference on 3D Web Technology. 37–44 . Fabio Bettio, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. 2007. High-quality networked terrain rendering from compressed bitstreams. In Proceedings ACM Conference on 3D Web Technology. 37–44.
2. Jonas Bösch , Prashant Goswami , and Renato Pajarola . 2009 . RASTeR: Simple and Efficient Terrain Rendering on the GPU . In Proceedings Eurographics Areas Papers, Scientific Visulization. 35–42 . https://doi.org/10.2312/ega.20091006 10.2312/ega.20091006 Jonas Bösch, Prashant Goswami, and Renato Pajarola. 2009. RASTeR: Simple and Efficient Terrain Rendering on the GPU. In Proceedings Eurographics Areas Papers, Scientific Visulization. 35–42. https://doi.org/10.2312/ega.20091006
3. Inc Cesium GS. 2021. Cesium JS. https://cesium.com/platform/cesiumjs/. Accessed: 2021-11-02. Inc Cesium GS. 2021. Cesium JS. https://cesium.com/platform/cesiumjs/. Accessed: 2021-11-02.
4. BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
5. Multiresolution models for topographic surface description