Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan

Author:

Hidayat Rahmat

Abstract

Entrepreneurship plays an important role for the national economic growth. Therefore, the chararacter development, the way of thinking, and entrepreneurial skills within community are things that should be sought. Consequently, the effective entrepreneurship learning methods are needed, specifically kind of method that based on adult learning approach. This article seeks to bring the study of digital games technology as an entrepreneurial learning media. Hence, the description of the characteristics of games and learning aspects that can be facilitated by digital games technology will be mainly discussed. In addition, this article describes the learning process through digital media, instructional techniques that can be integrated in digital media, and assessment feedback method in academic games learning. Some examples of digital games used for learning in entrepreneur­ship courses are presented to provide a concrete picture. In brief, this article supports the use of digital games technology in entrepreneurial learning.

Publisher

Universitas Gadjah Mada

Subject

General Medicine

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Promoting Entrepreneurial Intentions and Competencies Through Business Simulation Games;Journal of Educational Computing Research;2023-11-10

2. Development of game based learning for Toba Batak script learning media with multimedia development life cycle (MDLC) model;INTERNATIONAL CONFERENCE OF SNIKOM 2021;2023

3. Expert’s Evaluation Results of Android Based Food Safety Virtual Laboratory;Proceedings of the Tegal International Conference on Applied Social Science & Humanities (TICASSH 2022);2022-11-10

4. THE EFFECTIVENESS OF GAME BASED LEARNING METHOD WITH PERFECT NUMBER MEDIA ON CREATIVE THINKING ABILITY OF ELEMENTARY SCHOOL STUDENTS;JURNAL PENDIDIKAN DASAR NUSANTARA;2022-07-31

5. Using Web-Based Games to Improve Mandarin Vocabulary Learning;2021 IEEE 7th International Conference on Computing, Engineering and Design (ICCED);2021-08-05

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