THE EFFECTIVENESS OF GAME BASED LEARNING METHOD WITH PERFECT NUMBER MEDIA ON CREATIVE THINKING ABILITY OF ELEMENTARY SCHOOL STUDENTS

Author:

Purwanti Kartika Yuni,Putra Lisa Virdinarti

Abstract

This study aims to determine the effectiveness of Game Based Learning Method with Perfect Number Media on Creative Thinking Ability of Elementary School Students. The use of perfect number media aims to make learning more interesting and improve students' creative thinking skills. This study uses a quantitative approach to the type of experimental research. This research was conducted at SDN Jubelan 01, Sumowono District, Semarang Regency, Central Java. The population in this study were all students at SDN Jubelan 01. The research sample was grade IV students at SDN Jubelan 01. The results showed that the game-based learning method assisted by perfect number media was effective in improving students' creative thinking skills. The results of the t test show that there is a difference in the average learning value of the experimental class which is higher than the average value of the control class learning and the significance level is < 0.05, then is accepted. The results of the regression test showed that there was an effect as evidenced by the significance value of students' creative thinking ability of 0.038 where this value was less than 0.05, then the hypothesis was accepted. The results of the paired sample t-test showed a significance level of <0.05, namely 0.00 <0.05, then was accepted. The data on the value of creative thinking ability also shows that the percentage of the experimental class is greater than the control class.

Publisher

Universitas Nusantara PGRI Kediri

Subject

Earth-Surface Processes

Reference17 articles.

1. Aini, F.N. (2018). Pengaruh Game Based Learning Terhadao Minat dan Hasil belajar pada Mata Pelajaran Ekonomi Siswa kelas XI IPS. JUPE, 6 (3), 249-255.

2. Anjani, K.D., Fatchan, A. & Amirudin, A. (2016). Pengaruh Pembelajaran Berbasis Turnamen dan Games terhadap Motivasi Belajar Siswa. Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan, 1(9), 1787-1790.

3. Arsyad, A. (2014). Media Pembelajaran.Jakarta : Raja Grafindo Presada.

4. Azizah Mashami, R., Andayani, Y., & Sofia B.F.D. (2014). Pengembangan Media Kartu Koloid untuk Meningkatkan Hasil belajar Siswa, Jurnal Kependidikan, 13 (4), 407-414.

5. De Freitas, S. (2006). Learning in Immersive worlds A review of game-based learning Prepared for themJISC e-Learning Programme. JISC ELearning Innovation, 3.3 (October 14), 73. https://doi.org/10.1111/j.1467-8535.2009.01024.x

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3