1. Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Design;Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering;2024
2. Narrative in Video Games;Encyclopedia of Computer Graphics and Games;2024
3. Awesome, but Impractical? Deeper Engagement with the Middle Ages through Commercial Digital Games;The Public Curatorship of the Medieval Past;2023-12-21
4. Diversity of Immersion Mechanics in Videoludic Novels;DH Unbound 2022, Selected Papers.;2023-12-19
5. Book review;Eludamos: Journal for Computer Game Culture;2023-12-14