Gamifying elderly care: Feasibility of a digital gaming solution for active aging

Author:

Ascolese Antonio,Kiat Jin,Pannese Lucia,Morganti Luca

Publisher

Medknow

Subject

General Earth and Planetary Sciences,General Environmental Science

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Co-Development of a Serious Game for Social Skills Training for patients with Acquired Brain Injury;2024 IEEE Conference on Games (CoG);2024-08-05

2. Media Representations of Older Digital Game Players in China: A Text-Mining Analysis;Palgrave Games in Context;2024

3. Technology Support to Integrated Care for the Management of Older People;Practical Issues in Geriatrics;2023

4. Exergames;Assessments, Treatments and Modeling in Aging and Neurological Disease;2021

5. Integrating Social and Health Services for People, Communities, Homes, and Places;Integrated Care and Fall Prevention in Active and Healthy Aging;2021

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