Exergames

Author:

Monteiro-Junior Renato Sobral,Rodrigues Ana Carolina de Mello Alves,Felício Laís Francielle Francisca,Figueiredo Luiz Felipe da Silva,Xavier-Rocha Túlio Brandão

Publisher

Elsevier

Reference58 articles.

1. Diagnostic and statistical manual of mental disorders (DSM);American Psychiatric Association,1994

2. Xbox 360 kinect cognitive games improve slowness, complexity of EEG, and cognitive functions in subjects with mild cognitive impairment: A randomized control trial;Amjad;Game for Health Journal,2019

3. Exergaming and older adult cognition: A cluster randomized clinical trial;Anderson-Hanley;American Journal of Preventive Medicine,2012

4. Gamifying elderly care: Feasibility of a digital gaming solution for active aging;Ascolese;Digital Medicine,2016

5. Social flow and learning in digital games: A conceptual model and research agenda. Serious games and edutainment applications;Bachen,2011

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The User Experience of an Immersive and Interactive Wall Exergame in Older Adults;Games for Health Journal;2022-10-13

2. Correlation Study of Clothing Pressure and Reducing Exercise Fatigue During Exergames;Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Anthropometry, Human Behavior, and Communication;2022

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