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2. Perfect recall and pruning in games with imperfect information;Blair;Comput. Intelligence,1996
3. R.A. Corlett, S.J. Todd, A Monte-Carlo approach to uncertain inference, in: P. Ross (Ed.), Proc. Confe. on Artificial Intelligence and Simulation of Behaviour, 1985, pp. 28–34.
4. E. Crowhurst, Personal communication, May 17 1996.
5. Brute force search in games of imperfect information;Frank,1989