The effects of gamification for manufacturing (GfM) on workers and production in industrial assembly

Author:

Dolly Makenzie,Nimbarte Ashish,Wuest ThorstenORCID

Funder

Office of Energy Efficiency and Renewable Energy

National Science Foundation

West Virginia University

U.S. Department of Energy

Advanced Manufacturing Office

Publisher

Elsevier BV

Reference16 articles.

1. Gamification of warehousing: exploring perspectives of warehouse managers in the UK;Bahr;International Journal of Logistics Research and Applications,2021

2. Improving training methods for industry workers though AI assisted multi-stage virtual reality simulations;Butean,2019

3. From game design elements to gamefulness: defining “gamification;Deterding,2011

4. Development of NASA-TLX (Task Load Index): results of Empirical and Theoretical Research;Hart,1988

5. Hod, S. (2022). Quantitative description of cognitive fatigue in repetitive monotonous tasks. Physica A: statistical Mechanics and Its Applications, 608, 128270. https://doi.org/10.1016/j.physa.2022.128270.

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