1. Experiencing Annotation: Emotion, Motivation and Bias in Annotation Tasks;2023 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops);2023-03-13
2. Barriers to Expertise in Citizen Science Games;CHI Conference on Human Factors in Computing Systems;2022-04-29
3. Kiyaslio: a gamified mobile crowdsourcing application for tracking price dispersion in the grocery retail market;International Journal of Web Information Systems;2022-01-24
4. Gamesourcing: an unconventional tool to assist the solution of the traveling salesman problem;Natural Computing;2020-11-03
5. Player Interaction with Procedurally Generated Game Play from Crowd-Sourced data;Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts;2019-10-17