1. Arleth J (2017) Computer Games, Gamesourcing and Swarm Intelligence in Problem Solution, FEI, VSB - Technical university of Ostrava, Thesis
2. Ashby WR (1968) Some consequences of bremermann’s limit for information-processing systems. In: Cybernetic problems in bionics, vol 76
3. Aškić L, Mimica N, Šimić G, Mimica N, Huić T, Dajčić T (2016) Sea hero quest-with videogame to scientific advancement in the understanding of dementia. Neurol Croatica Suppl 65(Suppl. 2):93–93
4. Baniasadi P, Foumani M, Smith-Miles K, Ejov V (2020) A transformation technique for the clustered generalized traveling salesman problem with applications to logistics. Eur J Oper Res
5. Bernstein E, Shore J, Lazer D (2018) How intermittent breaks in interaction improve collective intelligence. Proc Natl Acad Sci 115(35):8734–8739