1. Improvements from a flipped classroom may simply be the fruits of active learning;Jensen;CBE Life Sci. Educ.,2015
2. Learning by doing: twenty successful active learning exercises for information systems courses;Mitchell;J. Inf. Technol. Educ. Innov. Pract.,2017
3. Gamification-based UML learning environment in virtual reality;Yigitbas,2022
4. Gamification in education: what, how, why bother?;Lee;Acad. Exch. Q.,2011
5. Papyrus for gamers, let's play modeling;Bucchiarone,2020