Computer Game as Learning and Teaching Tool for Object Oriented Programming in Higher Education Institution

Author:

Seng Wong Yoke,Yatim Maizatul Hayati Mohamad

Publisher

Elsevier BV

Subject

General Medicine

Reference10 articles.

1. Amy B. Adcock., Ginger S, Watson., GaryR. Morrison (2008). The Design of an Electronic Self-Regulation Skill Notebook for the Development of Meta-Cognitive strategies and Self-Assessment in Digital Game-Based Learning Environments. SpringSim 1-56555-319-5.

2. Luigi, C., Alfredo, S. (2008). An Internet Role-Game for the Laboratory of a network Security Course. ACM 978-1-60558-115-6/08/06.

3. Pieter, W., Herre, O (2013). A meta-analytic review of the role of instructional support n game-based learning. Computers & Education 60 (2013) 412-425, ELSEVIER.

4. Brendan, B. (2007). Teaching the computer science of computer games. Consortium for Compting Sciences in Colleges. .

5. AMORY, A. and R. SEAGRAM. 2003. Educational game models: conceptualization and evaluation. South African Journal of Higher Education 17(2), 206-217.

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