Gamification and discovery learning: Motivating and involving students in the learning process

Author:

Aldalur IñigoORCID,Perez AlainORCID

Publisher

Elsevier BV

Subject

Multidisciplinary

Reference44 articles.

1. Measuring the mathematical attitudes of elementary students: the effects of a 4-point or 5-point Likert-type scale;Adelson;Educ. Psychol. Meas.,2010

2. Gamification in software engineering education: a systematic mapping;Alhammad;J. Syst. Softw.,2018

3. CREANDO: tool for creating pervasive games to increase the learning motivation in higher education students;Arango-López;Telemat. Inform.,2019

4. Adaptive gamification in collaborative systems, a systematic mapping study;Ayastuy;Comput. Sci. Rev.,2021

5. Kahoot! or quizizz: the students' perspectives;Basuki,2019

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