Smart Reckoning: Reducing the traffic of online multiplayer games using machine learning for movement prediction

Author:

Duarte Elias P.,Pozo Aurora T.R.,Beltrani Pamela

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference40 articles.

1. Latency can kill: precision and deadline in online games;Claypool,2010

2. C.-Y. Huang, C.-H. Hsu, D.-Y. Chen, K.-T. Chen, Quantifying user satisfaction in mobile cloud games, in: Proceedings of Workshop on Mobile Video Delivery, MoViD’14, ACM, New York, NY, USA, 2013, pp. 4:1–4:6. https://doi.org/10.1145/2579465.2579468. http://doi.acm.org/10.1145/2579465.2579468.

3. Towards the delay sensitivity of games: there is more than genres;Schmidt,2017

4. Peer-to-peer architectures for massively multiplayer online games: a survey;Yahyavi;ACM Comput. Surv. (CSUR),2013

5. A. El Rhalibi, D. Al-Jumeily, Dynamic area of interest management for massively multiplayer online games using opnet, in: Developments in eSystems Engineering (DeSE), 2017 10th International Conference on, IEEE, 2017, pp. 50–55.

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