1. Coming of age in second life: An anthropologist explores the virtual human;Boellstorff,2008
2. A computer-based violence prevention intervention for young adolescents: Pilot study;Bosworth;Adolescence,1998
3. How people learn: Brain, mind, experience, and school;Bransford,1999
4. A cross-cultural virtual learning environment for students to explore the issue of racism: A case study involving the UK, USA and SA;Buchanan;Social Work Education,2008
5. PeaceMaker: A video game to teach peace;Burak,2005