Large-scale terrain-adaptive LOD control based on GPU tessellation

Author:

Fu Haohai,Yang Huamin,Chen Chunyi

Funder

National Natural Science Foundation of China

Publisher

Elsevier BV

Subject

General Engineering

Reference24 articles.

1. Using BIM for the assessment of the seismic performance of educational buildings;Angulo;International Journal of Safety and Security Engineering,2020

2. Real-time, continuous level of detail rendering of height fields;Lindstrom,1996

3. ROAMing terrain: real-time optimally adapting meshes;Duchaineau;Proceedings. Visualization'97 (Cat.,1997

4. Ulrich, T. (2002). Rendering massive terrains using chunked level of detail control. In Proc. ACM SIGGRAPH 2002.

5. De Boer, W.H. (2000). Fast terrain rendering using geometrical mipmapping. Unpublished paper, available at http://www. flipcode. com/articles/article geomipmaps.

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