ROAMing terrain: Real-time Optimally Adapting Meshes

Author:

Duchaineau M.,Wolinsky M.,Sigeti D.E.,Miller M.C.,Aldrich C.,Mineev-Weinstein M.B.

Publisher

IEEE

Cited by 219 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

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2. Efficient adaptive rendering of planetary-scale terrains;International Journal of Computer Applications in Technology;2023

3. A novel method for adaptive terrain rendering using memory-efficient tessellation codes for virtual globes;Journal of King Saud University - Computer and Information Sciences;2022-11

4. Fast visualization of finite element analysis results using multiresolution meshes;Journal of Mechanical Science and Technology;2022-09

5. High‐performance virtual globe GPU terrain rendering using game engine;Computer Animation and Virtual Worlds;2022-08-10

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