Muscle activation behavior in a swimming exergame: Differences by experience and gaming velocity

Author:

Soltani Pooya,Figueiredo Pedro,Fernandes Ricardo J.,Vilas-Boas João Paulo

Publisher

Elsevier BV

Subject

Behavioral Neuroscience,Experimental and Cognitive Psychology

Reference29 articles.

1. Surface electromyography;Burden,2008

2. A power primer;Cohen;Psychol. Bull.,1992

3. An EMG Biofeedback Device for Video Game Use in Forearm Physiotherapy. Paper Presented at the 2013 IEEE SENSORS, Baltimore, MD;Converse,2013

4. Biomechanical comparison between traditional hula-hooping and Nintendo Wii hula-hooping;Crowther;J. Fit. Res.,2015

5. Rehabilitative therapies in cerebral palsy: the good, the not as good, and the possible;Damiano;J. Child Neurol.,2009

Cited by 12 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Impact of Implementing an Exergame Program on the Level of Reaction Time Optimization in Handball, Volleyball, and Basketball Players;International Journal of Environmental Research and Public Health;2022-05-05

2. Serious Gaming for Behaviour Change: A Systematic Review;Information;2022-03-08

3. Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes;IEEE Access;2022

4. Upper Limb Muscles Activity during Punches in Virtual Reality Exergame on Standing and Sitting Position;Surabaya Physical Medicine and Rehabilitation Journal;2021-02-25

5. Multi-User Virtual Environments for Physical Education and Sport Training;Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports;2021

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3