Neighborhood grid: A novel data structure for fluids animation with GPU computing

Author:

Joselli Mark,Junior José Ricardo da S.,Clua Esteban W.,Montenegro Anselmo,Lage Marcos,Pagliosa Paulo

Publisher

Elsevier BV

Subject

Artificial Intelligence,Computer Networks and Communications,Hardware and Architecture,Theoretical Computer Science,Software

Reference40 articles.

1. Adaptively sampled particle fluids;Adams;ACM Trans. Graph.,2007

2. GPU-based neighbor-search algorithm for particle simulations;Bayraktar;J. Graph. GPU Game Tool.,2009

3. An experimental analysis of parallel sorting algorithms;Blelloch;Theory Comput. Syst.,1998

4. Interactive fluid-particle simulation using translating Eulerian grids;Cohen,2010

5. Smoothed particles: a new paradigm for animating highly deformable bodies;Desbrun,1996

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2. On the Monotonic Lagrangian Grid as Antecedent to the Neighborhood Grid;Journal of Parallel and Distributed Computing;2020-08

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