Games in everyday life: Profiles of adolescent digital gaming motives and well-being outcomes
Author:
Publisher
Elsevier BV
Reference104 articles.
1. Beyond screen time: Identity development in the digital age;Granic;Psychological Inquiry,2020
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4. Kohti pelisivistystä: Nuorten digitaalinen pelaaminen ja pelihaitat kotien kasvatuskysymyksenä [Towards being gaming literate: Youth digital Gaming and Adverse Consequences as a Parenting Issue];Meriläinen,2020
5. Friends, fun, frustration and fantasy: child motivations for video game play;Ferguson;Motiv. Emot.,2013
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