Purchase intention and behavioural use of freemium mobile games during Covid-19 outbreak in Indonesia

Author:

Ericska Rizshad Abdillah,Maureen Nelloh Liza Agustina,Pratama Sasotya

Publisher

Elsevier BV

Subject

General Engineering

Reference17 articles.

1. Clement, J. (2021) “COVID-19 impact on the gaming industry worldwide - statistics & facts.” [Online]. Available: from https://www.statista.com/topics/8016/covid-19-impact-on-the-gaming-industry-worldwide/

2. "Why pay premium in freemium services? A study on perceived value, continued use and purchase intentions in free-to-play games.";Hamari;International Journal of Information Management,2020

3. Segal, T. (2020) “What You Should Know About Freemiums.” [Online] Available: https://www.investopedia.com/terms/f/freemium.asp

4. Newzoo (2019) “Insights into Indonesian Games Market.” [Online]. Available: https://newzoo.com/insights/infographics/insights-into-the-indonesian-games-market/

5. Evandio, A. (2020) “Masyarakat Indonesia Ternyata 77 Persen Pemain Gim.” [Online]. Available: https://teknologi.bisnis.com/read/20201219/564/1333281/masyarakat-indonesia-ternyata-77-persen-pemain-gim

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