Pathfinding in hierarchical representation of large realistic virtual terrains for simulation systems

Author:

Brondani Juliana Rubenich,Silva Luis Alvaro de Lima,Zacarias Eliakim,de Freitas Edison PignatonORCID

Funder

SIS-ASTROS

Publisher

Elsevier BV

Subject

Artificial Intelligence,Computer Science Applications,General Engineering

Reference24 articles.

1. A comprehensive study on pathfinding techniques for robotics and video games;Abd Algfoor;International Journal of Computer Games Technology,2015

2. Relaxed Dijkstra and A* with linear complexity for robot path planning problems in large-scale grid environments;Ammar;Soft Computing,2016

3. Video game pathfinding and improvements to discrete search on grid-based maps;Anguelov,2011

4. Rendering of large textures for real-time visualization;Backes,2017

5. Artificial and computational intelligence in games;Botea,2013

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