GPU accelerated simulations of bluff body flows using vortex particle methods

Author:

Rossinelli Diego,Bergdorf Michael,Cottet Georges-Henri,Koumoutsakos Petros

Publisher

Elsevier BV

Subject

Computer Science Applications,Physics and Astronomy (miscellaneous),Applied Mathematics,Computational Mathematics,Modeling and Simulation,Numerical Analysis

Reference44 articles.

1. A penalization method to take into account obstacles in incompressible viscous flows;Angot;Numerische Mathematik,1999

2. Sur les conditions hydrodynamique au voisinage d’une interface milieu fluide-milieu poreux: application à la convection naturelle;Arquis;Comptes Rendus de l’Academie des Sciences Paris,1984

3. Multilevel adaptive particle methods for convection–diffusion equations;Bergdorf;Multiscale Modelling and Simulation,2005

4. A Lagrangian particle-wavelet method;Bergdorf;Multiscale Modeling and Simulation,2006

5. H. Brinkman, A calculation of the viscous force exerted by a flowing fluid on a dense swarm of particles, Applied Scientific Research Section A-Mechanics Heat Chemical Engineering Mathematical DS, 1947, pp. 27–34.

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