1. From technomania to the school of things: Taking control of your own game;Akbal,2014
2. Maketec: A makerspace as a third place for children;Bar-El,2016
3. The role definition matrix: Creating a shared understanding of children’s participation in the design process;Barendregt,2016
4. Modelling the roles of designers and teaching staff when doing participatory design with children in special education;Barendregt,2018
5. Teaching children digital literacy through design-based learning with digital toolkits in schools;Bekker;International Journal of Child-Computer Interaction,2015