Stream-based animation of real-time crowd scenes

Author:

Lister Wayne Daniel,Day Andy

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference29 articles.

1. de Heras Ciechomski P, Schertenleib S, Maïm J, Thalmann D. Reviving the Roman Odeon of Aphrodisias: dynamic animation and variety control of crowds in virtual heritage. In: Proceedings of the 11th international conference on virtual systems and multimedia, 2005.

2. Ryder G, Flack P, Day AM. A framework for real-time virtual crowds in cultural heritage environments. In: VAST '05: Short papers proceedings. 2005 p. 108–13.

3. Coic JM, Loscos C, Meyer A. Three LOD for the realistic and real-time rendering of crowds with dynamic lighting. Research Report, LIRIS, Lyon University, France; 2005.

4. Dobbyn S, Hamill J, O'Conor K, O'Sullivan C. Geopostors: a real-time geometry/impostor crowd rendering system. In: I3D '05: Proceedings of the 2005 symposium on interactive 3D graphics and games, 2005. p. 95–102.

5. Capcom, Dead rising 2, Capcom Entertainment, Inc; 2010.

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1. Heterogeneous Crowd Simulation;2019 Spring Simulation Conference (SpringSim);2019-04

2. From Mindless Masses to Small Groups: Conceptualizing Collective Behavior in Crowd Modeling;Review of General Psychology;2015-09

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