Realistic rendering 3D IFS fractals in real-time with graphics accelerators

Author:

Martyn Tomasz

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference31 articles.

1. Fractal geometry of nature;Mandelbrot,1983

2. Fractals everywhere;Barnsley,1993

3. An image synthesizer;Perlin;Computer Graphics,1985

4. Ebert S, Musgrave FK, Peachey D, Perlin K, Steve W. Texturing and modeling. A procedural approach, 3rd ed. Los Altos, CA: Morgan Kaufmann; 2002.

5. The normal of a fractal surface;Cochran;Visual Computer,2001

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