1. Investigating the structure of autobiographical memories;Anderson;Journal of Experimental Psychology: Learning, Memory, and Cognition,1993
2. Identifying usability and fun problems in a computer game during first use and after some practice;Barendregt;International Journal of Human–Computer Studies,2006
3. The content and organization of autobiographical memories;Barsalou,1988
4. Bartlett, F., 1932. Remembering. Cambridge, MA.
5. Bednarik, R., Myller, N., Sutinen, E., Tukiainen, M., 2005. Effects of experience on gaze behaviour during program animation. In: Proceedings of the 17th Annual Psychology of Programming Interest Group Workshop (PPIG'05), pp. 49–61.