Identifying usability and fun problems in a computer game during first use and after some practice

Author:

Barendregt W.,Bekker M.M.,Bouwhuis D.G.,Baauw E.

Publisher

Elsevier BV

Subject

Hardware and Architecture,Human-Computer Interaction,General Engineering,Education,Human Factors and Ergonomics,Software

Reference46 articles.

1. The Architecture of Cognition;Anderson,1983

2. Barendregt, W., Bekker, M. M., 2004. Towards a framework for design guidelines for young children's computer games. In: Proceedings of the 2004 ICEC Conference, 1 September 2004. Springer, Eindhoven, The Netherlands, pp. 365–376.

3. Barendregt, W., Bekker, M. M., Speerstra, M., 2003. Empirical evaluation of usability and fun in computer games for children. In: Proceedings of Human–Computer Interaction INTERACT-03’, 3 September 2003. IOS Press, Zürich, Switzerland, pp. 705–708.

4. Barendregt, W., Bekker, M. M., Bouwhuis, D. G., Baauw, E., 2006. Predicting effectiveness of children participants in user testing based on personality characteristics. Behaviour & Information Technology, in press.

5. Usability Testing and Research;Barnum,2002

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