Artificial Intelligence applied to smart interfaces for children’s educational games

Author:

de Castro Rodrigues DiegoORCID,de Siqueira Vilson Soares,da Costa Ronaldo Martins,Barbosa Rommel Melgaço

Publisher

Elsevier BV

Subject

Electrical and Electronic Engineering,Hardware and Architecture,Human-Computer Interaction

Reference32 articles.

1. Children’s learning in focus: Creating value through diversity and transdisciplinary work in design, digital fabrication, and making with children;Kinnula,2021

2. Digital video games to hit $146B in revenue in 2021, A 40% increase in two years,2021

3. Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students;Vidergor;Comput. Edu.,2021

4. Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games;Kourakli;Int. J. Child-Comput. Interact.,2017

5. Effectiveness of digital games in producing environmentally friendly attitudes and behaviors: A mixed methods study;Janakiraman;Comput. Edu.,2021

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