Virtual CEOs: A blended approach to digital gaming for enhancing higher order thinking and academic achievement among vocational high school students

Author:

Yang Ya-Ting Carolyn

Funder

National Science Council of Taiwan

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference39 articles.

1. The use of computer games as an educational tool: Identification of appropriate game types and game elements;Amory;British Journal of Educational Technology,1999

2. A disciplinary perspective of competency-based training on the acquisition of employability skills;Boahin;Journal of Vocational Education and Training,2013

3. Acceptance of game-based learning by secondary teachers;Bourgonjon;Computers & Education,2013

4. New problem solving ability test;Chan,2007

5. A flexible web-based simulation game for production and logistics management courses;Chang;Simulation Modelling Practice and Theory,2009

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