The effects of two digital educational games on cognitive and non-cognitive math and reading outcomes

Author:

Vanbecelaere StefanieORCID,Van den Berghe Katrien,Cornillie Frederik,Sasanguie Delphine,Reynvoet Bert,Depaepe Fien

Funder

VLAIO

Flanders Innovation & Entrepreneurship

Research Foundation Flanders

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference53 articles.

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3. Assessing the effectiveness of digital game-based learning: Best practices;All;Computers & Education,2016

4. Symbolic magnitude processing in elementary school children: A group administered paper-and-pencil measure (symp test);Brankaer;Behavior Research Methods,2017

5. Socioeconomic status and academic achievement;Chung;International Encyclopedia of the Social & Behavioral Sciences,2015

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