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2. An evaluation of gamified training: Using narrative to improve reactions and learning;Armstrong;Simulation & Gaming,2017
3. Remembering: A study in experimental and social psychology;Bartlett,1932
4. The zones of proximal flow: Guiding students through a space of computational thinking skills and challenges;Basawapatna,2013
5. Virtual Battlespace 3;Bohemia Interactive Simulations,2014