A web-based collaborative reading annotation system with gamification mechanisms to improve reading performance

Author:

Chen Chih-MingORCID,Li Ming-Chaun,Chen Tze-Chun

Funder

Ministry of Science and Technology

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference56 articles.

1. Social network analysis of a gamified e-learning course: Small-world phenomenon and network metrics as predictors of academic performance;de-Marcos;Computers in Human Behavior,2016

2. Implementing collaborative learning activities in the classroom supported by one-to-one mobile computing: A design-based process;Alvarez;Journal of Systems and Software,2011

3. Improving participation and learning with gamification;Barata,2013

4. Quantitative content analysis: Its use in technical communication;Boettger;IEEE Transactions on Professional Communications,2010

5. A grounded investigation of game immersion;Brown,2004

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