The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods

Author:

Martín-SanJosé Juan-Fernando,Juan M.-CarmenORCID,Seguí Ignacio,García-García InmaculadaORCID

Funder

Spanish Government

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference62 articles.

1. Contributions of cognitive psychology to the future of e-learning;Albert;Bulletin of the Graduate School of Education,2001

2. Effects of traditional, blended and e-learning on students' achievement in higher education;Al-Qahtani;Journal of Computer Assisted Learning,2013

3. A goodness of fit test for the Rasch model;Andersen;Psychometrika,1973

4. Achieving coordination in collaborative problem-solving groups;Barron;Journal of the Learning Sciences,2000

5. The kids are alright: How the gamer generation is changing the workplace;Beck,2006

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