A cognitive component analysis approach for developing game-based spatial learning tools

Author:

Hung Pi-Hsia,Hwang Gwo-Jen,Lee Yueh-Hsun,Su I-Hsiang

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference78 articles.

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3. Pedagogy in commercial video games;Becker,2006

4. Bennie, K., & Smit, S. (1999). “Spatial sense”: Translating curriculum innovation into classroom practice. Paper presented at the Fifth Annual Congress of the Association for Mathematics Education of South Africa, Port Elizabeth Technikon, Port Elizabeth, 22–29.

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