Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review

Author:

Calvo-Morata Antonio,Alonso-Fernández Cristina,Freire Manuel,Martínez-Ortiz Iván,Fernández-Manjón Baltasar

Funder

Ministry of Education

European Commission

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference101 articles.

1. Applications of data science to game learning analytics data: A systematic literature review.;Alonso-Fernández;Computers and Education,2019

2. Mapping learning and game mechanics for serious games analysis;Arnab;British Journal of Educational Technology,2014

3. Assessment of bully/victim problems in 8 to 11 year-olds;Austin;British Journal of Educational Psychology,1996

4. An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games;Boyle;Computers & Education,2016

5. A systematic literature review on serious games evaluation: An application to software project management;Calderón;Computers & Education,2015

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