Why do Chinese people consume video game live streaming on the platform? An exploratory study connecting affordance-based gratifications, user identification, and user engagement

Author:

Zhang Jing (Kristen),Liu Riwei

Publisher

Elsevier BV

Subject

Electrical and Electronic Engineering,Computer Networks and Communications

Reference58 articles.

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5. Chen, C., Cohen, O., Sundar, S. S., 2022. Differentiating problematic from habitual instagram use: A uses and Grats 2.0 perspective. Social Media + Society, 8(3), 205630512211163. doi:10.1177/20563051221116339.

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