Freemium Digital Game Design and Affordances Facilitating Engagement

Author:

Park Ha Eun (Grace)

Publisher

Elsevier BV

Reference64 articles.

1. Esports as playful consumption experiences: examining the antecedents and consequences of game engagement;A Z Abbasi;Telematics and Informatics,2023

2. Affordance potency: Explaining the actualization of technology affordances;C Anderson;Information and Organization,2017

3. Monetizing Freemium Communities;R Bapna;MIS Quarterly,2018

4. The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video games;D H Bassiouni;Information Technology & People,2019

5. Identifying generative mechanisms through affordances: A framework for critical realist data analysis;B Bygstad;Journal of Information Technology,2016

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